@sondy That's a good idea but I'd like to maintain the shop's versatility. We're working on implementing a plugin to further allow trading between players without there being as much of a risk
Ideally, most items would not be sellable in the shop, to promote trade between players. But until we have a player base with on average more money and a better trading plugin, the shop should be unchanged.
Thanks for your input and we'll aim to improve in the long run
Bee spawn eggs. Hives and nests don’t have bees in them
Done
amethyst
Amethyst Cluster I ment im sorry. As well as buds. The stuff that gives the amethyst shards
Done ^^^
Replace Piglin Brute spawner with a Pillager spawner. keep price and stuff. pillagers drop better stuff than the piglin brutes
Daemon Walker - go to this post
Replace Piglin Brute spawner with a Pillager spawner. keep price and stuff. pillagers drop better stuff than the piglin brutes
We will not being doing this. We will look for replacements for the piglin brute spawner.
sondy - go to this post
Hey, so I've noticed that sign shops have been added into the server, and if they are what I think they are, then they are used for players to sell things to other players without the physical trade. What I wanted to bring up was that instead of players working together and using the sign shops everyone is just using the server store. I was wondering is if we could take items out of the shop and only have the server shop be for blocks and items you can't get or generate in our server. Like the moss and glow berries should be in the server shop because they can't be found with the server land generation, however bricks, dirt, and cobblestone can all be gathered from the server. Since the server is growing right now, having sign shops be used for our general objects and trades between players would increase engagement with the game instead of getting bored. Now I also understand that we want to keep the server looking good and for when the server grows and everyone is taking blocks from the server and it could get to a point when all resources are gone, then we could reset the server and restart and create new nations and towns. Keep it fresh \/( º-º )\/ I also know that we could do server events for special objects. I don't know, it's just an idea, suggestion. If you want me to go into more detail I can :]
Im for all this except a server reset. sure resetting the map outside of towns thats fine but getting rid of user data is no for me
Daemon Walker - go to this post
Im for all this except a server reset. sure resetting the map outside of towns thats fine but getting rid of user data is no for me
A server reset would be beneficial. It's unfair to new players that there's large and well-established towns, nations, and players that have gotten rich by abusing exploits which have since been patched. Since it's difficult to determine exactly how much of the gains of current players are ill begotten the best solution is to simply reset the server and put everybody back at square one. In addition, this will give players the opportunity to start anew. Kind of like a great reset.
Add Deepslate/Cobbled deepslate to shop
Daemon Walker - go to this post
Add Deepslate/Cobbled deepslate to shop
done