Crackshot Tuning - Forum - Aedificium Sat, 30 Apr 2022 20:35:38 +0000 eso jwmphall <p>Changes have been applied. Further input may follow</p> Fri, 29 Apr 2022 23:45:39 +0000 jwmphall <p>As you may know, Crackshot weapons have been kinda useless since their addition - besides the occasional usage of putty and the hunting rifle. With the aims of fixing them, I&#39;ve recently gone through and updated their damage and certain aspects of how they function. A complete list of available weapon&#39;s values are available below.<br/>For simplicity sake, weapon fire rate will be first displayed as the config does (ticks between shots) then converted to RPM.</p><p><b>Carbine:</b><br/>Damage: was 4, now <del>8</del> 9<br/>Fire rate: 3 ticks between shots = 400 RPM<br/>Projectile Speed: was 40, now 60</p><p>Notes:<br/>-Weapon has an under barrel grenade launcher; it has remained untouched until further testing can provide results on damage scaling.<br/>-The weapon becomes 20% more accurate when crouched<br/>-The weapon has a 25% critical hit chance, doubling its damage.</p><p><b>Deagle(s):</b><br/>Damage: was 4, now 11<br/>Fire rate: 9 ticks between shots = 133 RPM * 2 (dual wield) = 266 RPM<br/>Projectile Speed: was 40, now 50.</p><p>Notes:<br/>-Weapon is dual wielded, reloading both at the same time takes 75% longer than reloading one at a time.<br/>-The weapon is 100% more accurate while crouched<br/>-Weapon has a backstab function, increasing damage by 5 when shot at somebody&#39;s back side.</p><p><b>Bazooka:</b><br/>Damage: was ~11, remains ~11<br/>Fire rate: N/A<br/>Projectile speed: was 10, remains 10</p><p>Notes:<br/>-The weapon was never really going to be great for killing people because it only shoots one shot at a time and can end up just killing yourself. So I&#39;ve given it 400% more knockback to allow players to rocket jump with it.<br/>-Weapon completely negates fall damage while held in main hand.</p><p><b>Hunting rifle:</b><br/>Damage: was 16, now 19 (enough to almost one shot an unarmored player)<br/>Fire rate: VERY SLOW (&gt;1 per second) ~20 RPM<br/>Projectile speed: was 1000, still 1000</p><p>Notes:<br/>-Weapon can zoom in, previously the zoom was negligible, now it is quite significant.<br/>-Headshots with the weapon add 12 damage to a combined 31 damage.</p><p><b>Type 95:<br/></b>Damage: was 3, now 6<br/>Fire rate: 1 tick between shots in burst, 7 ticks between bursts. Fires three rounds per burst. 514 RPM<br/>Projectile speed: was 40, now 70.</p><p>Notes:<br/>-fires in a three round burst.<br/>-50% more accurate while crouched</p><p><b>AK-47</b><br/>Damage: was 4, now <del> 9</del> 8<br/>Fire rate: 2 ticks between shots, 600 RPM<br/>Projectile speed: was 40, still 40</p><p>Notes:<br/>-increased recoil<br/>-greatly increased accuracy while crouched</p><p>That&#39;s all the changes I&#39;ve made so far. If you think something is unbalanced let me know and I&#39;ll take a look at it. Keep in mind a large majority of players have prot 4 netherite armor, which provides 92.8% damage reduction. So if you want to find out how much damage these guns will do, multiply the damage number by .072. Eg 31 * .072 = 2.232. (not a lot)</p> Fri, 29 Apr 2022 23:44:46 +0000